﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace CluelessGame
{
    [Serializable]
    public class WeaponCard : Card
    {
        private Weapon _associatedWeapon;
        public Weapon AssociatedWeapon
        {
            get { return _associatedWeapon; }
            private set { _associatedWeapon = value; }
        }

        public WeaponCard(Weapon associatedWeapon)
            : base(associatedWeapon.Name)
        {
            AssociatedWeapon = associatedWeapon;
        }
    }
}
